Facebook and Meta lose $ 37.5 million a day for a technology that does not interest anyone
Meta, Facebook's parent company, continues to be on the development of its virtual reality metarers. But not only does the sauce do not take from users, but in addition the company accumulates colossal losses which it would have gone well.
How far is Mark Zuckerberg ready to go to impose his vision of virtual reality and metarers? This is a question of importance, after the publication of the results of the last quarter of Meta in 2022. With a net profit of $ 4.7 billion in the fourth quarter for a turnover of 32.17 billion dollars , Meta continues the third consecutive quarter of decline in turnover.
However, everything is not black. Indeed, these figures are, in reality, above the estimates that had been made recently. An observation that was enough to see Meta's action going on the stock market, which tends to demonstrate that the support of shareholders increases. But that might not be enough, because to continue going up the slope, the Facebook's parent company will probably have to wonder about some of its fights that make it lose a lot of money.
VR caused $ 13.72 billion to Facebook in 2022
During the fourth quarter of 2022, Meta's Reality Labs division, the epicenter of metarers and virtual reality within the company, lost $ 4.28 billion. A total of 2022, Meta lost $ 13.72 billion in the only sector.
And this observation will not improve, since the firm has already announced that "the operating losses of Reality Labs in 2023 will increase considerably compared to the previous year". This suggests that Meta does not intend to let go of the case with regard to the development of the metavers, even if, in fact, the subject does not captivate crowds.
The Decrypt site stresses that, over the last months of last year, the Reality Labs division managed to garner only $ 727 million, a drop down of 17% compared to the same period in 2021. 'period, sales of Meta Quest 2 helmets were still in good shape, but the trend seems to have slowed over time, and the very expensive meta quest pro released last October does not seem to have transcended companies, however targeted by the offer.
Virtual reality remains a priority for Meta
It seems a little difficult for Meta to admit that the project on which the firm has refocused, in particular by baptizing its parent company in reference, does not take off. In practice, Horizon Worlds, the virtual world platform available via Meta Quest helmets, attracts very few people: faced with an almost empty metavers, it is difficult to attract more users, and therefore, more d 'Companies wishing to invest money.
However, Mark Zuckerberg confirmed it when the results were announced: Reality Labs is not on the hot seat. If the pattern of Meta assured that the firm would be "more proactive to reduce projects that do not work", he does not bother, the worlds in VR are not part of it. "The two large technological waves that animate our roadmap are AI today and, in the longer term, the metarers. "It is not certain that investors are of the same opinion ...